With over a decade of experience in games!
Architecting Game Systems, User Experiences, and Gameplay for popular IP and indie games, enjoyed by millions of players around the world.
A decade of hands-on game design across persistent games, combat systems, open-world gameplay, and event-driven mechanics in Unity and Unreal Engine across mobile, PC, and console platforms.
Designed and Collaborated on UX designs across the game.
Crafted the design system to create continuity in UX design.
Championed UX design principles to improve and modernise the players experience.
Hosted Lunch & Learns on UX design principles and mocks.
Designed and collaborated on high impact systems, gameplay, and events.
Managed Sheets and Balanced Data for Event Core Gameplay.
Redesigned core gameplay loop for Apple Arcade
Rebalanced and updated game economy and progression systems.
Successfully ported existing UX into a new monetization structure.
Redesigned Live Service event systems for premium gameplay events.
Redesigned core gameplay loop for Apple Arcade
Rebalanced and updated game economy and progression systems.
Successfully ported existing UX into a new monetization structure.
Redesigned Live Service event systems for premium gameplay events.
Created UX designs for features across the game.
Rejuvenated the game by reimagining the live events relationship and plan.
Designed and collaborated on high impact gameplay features and events.
Wrote Documentation and Championed systems designs
Managed Sheets and Balanced Data for Event Core Gameplay.
Test Features for Milestones and build release
Live Event and AB Test Analysis.
Communicate with Developers, Designers, and Stakeholders.
Plan, Manage, and execute milestone plans for a team of 4.
Mentor and Lead a team of 3 Junior QA.
Designer for Core Gameplay Systems, Combat, Economics, and RPG Progression.
Designed multiple survival systems including Item Crafting, Building, and Farming.
Crafted Social Sandbox gameplay popular with Players, Streamers, and publishers.
Designed Quests, Boss Dungeons, and Encounters for a persistent open-world.
Co-Hosted Studio Twitch Q&A Streams with the Community Manager
Test Features for Milestones and build release
Manage and track game quality over long periods and AB tests.
Communicate with Developers, Designers, and Stakeholders.
Plan, Manage, and execute milestone plans for a team of 4.
Mentor and Lead a team of 4.
Test Features in collaboration with designers and developers.
Performed Collisions and Narrative system Testing.
Console Certification Testing.
Sole dedicated QA for project release period.