Sawyer Walker

Game
Designer

With over a decade of experience in games!
Architecting Game Systems, User Experiences, and Gameplay for popular IP and indie games, enjoyed by millions of players around the world. 

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SELECTED WORK
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Sawyer Walker

Experience.

A decade of hands-on game design across persistent games, combat systems, open-world gameplay, and event-driven mechanics in Unity and Unreal Engine across mobile, PC, and console platforms.

Career history
Game Designer II Uken Games
September 2018 — Present
Game Designer Blue Isle Studios
January 2017 — July 2018
Senior Quality Analyst Uken Games
June 2016 — January 2017
Contract Quality Analyst Blue Isle Studios
February 2016 — June 2016
PROJECTS
{{ art.avasManor }} Live / Current Project

Ava's Manor

Uken Games
Game Designer II
Mobile · Live Service · Casual · Narrative · Solitaire System Design UX Design Event Design Economy Design Unity 6 Figma Google Suite App Scripts

Designed and Collaborated on UX designs across the game.

Crafted the design system to create continuity in UX design.

Championed UX design principles to improve and modernise the players experience.

Hosted Lunch & Learns on UX design principles and mocks.

Designed and collaborated on high impact systems, gameplay, and events.

Managed Sheets and Balanced Data for Event Core Gameplay.

{{ art.millionairePlus }} Live

Millionaire +

Uken Games
Game Designer II
Mobile · Apple Arcade · Mid-Core · Trivia · Competitive · Famous IP System Design UX Design Event Design Economy Design Unity 5 Adobe XD Google Suite App Scripts

Redesigned core gameplay loop for Apple Arcade

Rebalanced and updated game economy and progression systems.

Successfully ported existing UX into a new monetization structure.

Redesigned Live Service event systems for premium gameplay events.

{{ art.jeopardyPlus }} Sunset

Jeopardy +

Uken Games
Game Designer II
Mobile · Apple Arcade · Mid-Core · Trivia · Competitive · Famous IP System Design UX Design Event Design Economy Design Unity 5 Adobe XD Google Suite App Scripts

Redesigned core gameplay loop for Apple Arcade

Rebalanced and updated game economy and progression systems.

Successfully ported existing UX into a new monetization structure.

Redesigned Live Service event systems for premium gameplay events.

{{ art.millionaire }} Live

Who Wants To Be A Millionaire?

Uken Games
Game Designer II
Mobile · Live Service · Mid-Core · Trivia · Competitive · Famous IP System Design UX Design Event Design Economy Design Unity 5 Adobe XD Google Suite App Scripts

Created UX designs for features across the game.

Rejuvenated the game by reimagining the live events relationship and plan.

Designed and collaborated on high impact gameplay features and events.

Wrote Documentation and Championed systems designs

Managed Sheets and Balanced Data for Event Core Gameplay.

{{ art.jeopardy }} Live

Jeopardy! World Tour

Uken Games
Senior Quality Analyst
Mobile · Apple Arcade · Mid-Core · Trivia · Competitive · Famous IP Smoke Testing Feature Testing Live Ops Testing Milestone Planning Mentorship and Leadership Unity Adobe XD Google Suite

Test Features for Milestones and build release

Live Event and AB Test Analysis.

Communicate with Developers, Designers, and Stakeholders.

Plan, Manage, and execute milestone plans for a team of 4.

Mentor and Lead a team of 3 Junior QA.

{{ art.citadel }} Shipped & Live

Citadel: Forged With Fire

Blue Isle Studios
Game Designer
PC & Console · MMORPG · Survival · Open World · Persistent Systems Economics Combat Design Quest Design Encounter & Dungeon Design Systems Design Unreal Engine 4 Google Suite

Designer for Core Gameplay Systems, Combat, Economics, and RPG Progression.

Designed multiple survival systems including Item Crafting, Building, and Farming.

Crafted Social Sandbox gameplay popular with Players, Streamers, and publishers.

Designed Quests, Boss Dungeons, and Encounters for a persistent open-world.

Co-Hosted Studio Twitch Q&A Streams with the Community Manager

{{ art.bingoPop }} Live

Bingo Pop

Uken Games
Senior Quality Analyst
Mobile · Live Service · Casino · Free to Play Smoke Testing Feature Testing Live Ops Testing Milestone Planning Mentorship and Leadership Unity Jira Google Suite

Test Features for Milestones and build release

Manage and track game quality over long periods and AB tests.

Communicate with Developers, Designers, and Stakeholders.

Plan, Manage, and execute milestone plans for a team of 4.

Mentor and Lead a team of 4.

{{ art.valley }} Shipped

Valley

Blue Isle Studios
Contract Quality Analyst
PC & Console · Narrative · Adventure Smoke Testing Feature Testing Release Testing Console Certification Testing Unity Jira Google Suite

Test Features in collaboration with designers and developers.

Performed Collisions and Narrative system Testing.

Console Certification Testing.

Sole dedicated QA for project release period.